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  "Title": "Identification of Location Game Equilibria in Networks",
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  "Author": "Maximilian Zellner",
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  "Description": "Identification of equilibrium locations in location games\n(Hotelling (1929) <doi:10.2307/2224214>). In these games, two\ncompeting actors place customer-serving units in two locations\nsimultaneously. Customers make the decision to visit the\nlocation that is closest to them. The functions in this package\ninclude Prim algorithm (Prim (1957)\n<doi:10.1002/j.1538-7305.1957.tb01515.x>) to find the minimum\nspanning tree connecting all network vertices, an\nimplementation of Dijkstra algorithm (Dijkstra (1959)\n<doi:10.1007/BF01386390>) to find the shortest distance and\npath between any two vertices, a self-developed algorithm using\nelimination of purely dominated strategies to find the\nequilibrium, and several plotting functions.",
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  "Date/Publication": "2020-12-16 17:15:36 UTC",
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      "title": "Plotting minimum spanning tree connecting all vertexes",
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      "title": "Minimum spanning tree using Prim's algorithm",
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        "Application and use of package \"locationgamer\"",
        "How is a location game defined in the context of \"locationgamer\"?",
        "What questions need to be answered to find a Nash Equilibrium location?",
        "Limitations of package \"locationgamer\""
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