locationgamer - Identification of Location Game Equilibria in Networks
Identification of equilibrium locations in location games
(Hotelling (1929) <doi:10.2307/2224214>). In these games, two
competing actors place customer-serving units in two locations
simultaneously. Customers make the decision to visit the
location that is closest to them. The functions in this package
include Prim algorithm (Prim (1957)
<doi:10.1002/j.1538-7305.1957.tb01515.x>) to find the minimum
spanning tree connecting all network vertices, an
implementation of Dijkstra algorithm (Dijkstra (1959)
<doi:10.1007/BF01386390>) to find the shortest distance and
path between any two vertices, a self-developed algorithm using
elimination of purely dominated strategies to find the
equilibrium, and several plotting functions.